The Chaos Movie Theater

Animations of chaotic attactors in 3D from the Visual Math Institute, by Ralph H. Abraham.

3D images of the standard Rossler attractor

Created with HTML5, CSS3, JavaScript, and THREE.js.
Vertex and hue data precomputed by NetLogo3D.
NOTE: If Safari is your browser, you will have to enable WebGL in order to view these.
Step #1: Safari -> Preferences -> Advanced: Click at bottom, "Show Develop menu in menu bar"
Step #2: Safari -> Develop: Click at bottom, "Enable WebGL"
With Firefox, Google Chrome, or Opera, no fiddle is required.

Version #1a / #1b reports auto-revolution rates:

  • #1. The Rossler attractor rotating about the Z-axis
    A = 0.2, B = 0.2, C = 5.7 (as usual).
    Color codes for speed, from blue (zero) to red (maximum).
    Euler intergration, sim time = 25 (5000 steps of time-step = 0.005).
    File size: 446 KB, will be downloaded from the server.
    Posted 24 August, 2014
  • #1a. The Rossler attractor rotating about the Z-axis
    Same as #1, with a speedometer in the upper left corner.
    Posted 03 October, 2014
  • #1b. The Rossler attractor rotating about the Z-axis
    Same as #1a, rendered with dots but no lines.
    Posted 12 October, 2014
  • #2. The Rossler attractor rotating about the Z-axis
    A = 0.2, B = 0.2, C = 5.7 (as usual).
    Color codes for speed, from blue (speed=0, hue=0.7) to red (speed=maximum, hue=0.2).
    Euler intergration, sim time = 250 (50,000 steps of time-step 0.005).
    File size: 4.2 MB, will be downloaded from the server (takes time, and rotation may be slowed).
    Posted 24 August, 2014
  • #2a. The Rossler attractor rotating about the Z-axis
    Same as #2, with a speedometer in the upper left corner.
    Posted 03 October, 2014
  • #3. The Rossler attractor rotating about the Z-axis
    Same as #1, but with addition of a sprite that moves along the trajectory
    Posted 20 September, 2014
  • #3a. The Rossler attractor rotating about the Z-axis
    Same as #3, with a speedometer in the upper left corner.
    Posted 03 October, 2014
  • #4. The Rossler attractor, non-rotating
    Same as #3, but camera view controlled by your mouse or touch:
    • Orbit - left mouse / touch: one finger move
    • Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
    • Pan - right mouse, or arrow keys / touch: three finger swipe
    Posted 25 September, 2014

  • Revised 17 October 2014 by Ralph Abraham. <abraham@vismath.org>