;;; plendo.nlogo rev 01, 23 january 2005 by ralph abraham ;;; based upon vectorfield.nlogo of the CCL Model Library ;;; dorband.nlogo, 26 jan 2005, modify plendo for the dorband map, jpx ch 7 ;;; dorband2.nlogo, 10 april 2009. upgrade (one line) for rev 4.1 ;;; BREEDS ;;;;;;;;;;; breed [ particles ] ;;; VARIABLES ;;;;;;;;;;; globals [ clicked? ;; true if we have clicked the mouse button but have not yet placed a particle deltax deltay ;;; window widths for conversion routines deltau deltav ;;; world coord window widths umin umax vmin vmax ;;; from def of map-u and map-v xmin xmax ymin ymax ;;; from Graphics Window attributes ;;; c defined by a slider from 0 to 1 ] patches-own [ hits ] ;;; record number of hits by a particle (new to dorband2) ;;; PROCEDURES ;;;;;;;;;;;;;;;;;;;; ;;; these are for coord conversion functions (affine isomorphisms) to init-globals set xmin min-pxcor set xmax max-pxcor set ymin min-pycor set ymax max-pycor set deltax world-width - 1 ;;; this is Graphics Window attribute set deltay world-height - 1 ;;; this is Graphics Window attribute set umin 0 set umax 1 set vmin 0 set vmax 1 set deltau (umax - umin) set deltav (vmax - vmin) end ;;; REPORTERS ;;;;;;;;;;;;;;; ;;; ============================================== ;;; conversion functions, world-coords <--> turtle-screen-coords: ;;; horizontal: (u <--> x), vertical (v <--> y) ;;; ---------------------------------------------- ;;; (u <-- x): u = convert(x) to-report horizconvert [ x ] let u (deltau * ( x - xmin ) / deltax) + umin report u end ;;; (u --> x): x = deconvert(u) to-report horizdeconvert [ u ] let x (deltax * ( u - umin ) / deltau) + xmin report x end ;;; (v <-- y): v = convert(y) to-report vertconvert [ y ] let v (deltav * ( y - ymin ) / deltay) + vmin report v end ;;; (v --> y): y = deconvert(v) to-report vertdeconvert [ v ] let y (deltay * ( v - vmin ) / deltav) + ymin report y end ;;; ============================================== ;;; more procedures to setup ca init-globals set clicked? false end ;;; green test particles move along trajectories, leaving red blotches to go step end to step ask particles [ ifelse hits > 2 [ set pcolor red ] [ ifelse hits > 1 [ set pcolor green ] [ set pcolor blue ] ] set hits ( hits + 1 ) ;;; show hits ;;; debug let xtemp xcor let ytemp ycor set xcor map-x xtemp ytemp ;;; move to image point set ycor map-y xtemp ytemp ] ask particles [ hide-turtle ] end ;; place test particles to place-particles if mouse-down? [ set clicked? true ] if (not mouse-down?) and clicked? [ place-particle mouse-xcor mouse-ycor ] end ;; create a particle at (x,y) to place-particle [x y] create-particles 1 [ setxy x y set size 3 set heading 0 set color green ] set clicked? false end ;;; reset pcolor of all patches to clear ask patches [ set pcolor black ] ask particles [ show-turtle ] end ;; calculate the horizontal component of the map where the turtle is located to-report map-x [ x y ] ;; turtle procedure let utemp1 horizconvert x let vtemp1 vertconvert y let utemp2 map-u utemp1 vtemp1 let xtemp horizdeconvert utemp2 report xtemp end ;; calculate the vertical component of the map where the turtle is located to-report map-y [ x y ] ;; turtle procedure let utemp1 horizconvert x let vtemp1 vertconvert y let vtemp2 map-v utemp1 vtemp1 let ytemp vertdeconvert vtemp2 report ytemp end ;;; and at last, the map in world coords ;;; we might want CLIPPING here to-report map-u [ u v ] report (1 - c) * u + 4 * c * v * (1 - v) end to-report map-v [ u v ] report (1 - c) * v + 4 * c * u * (1 - u) end @#$#@#$#@ GRAPHICS-WINDOW 239 10 653 445 50 50 4.0 1 10 1 1 1 0 1 1 1 -50 50 -50 50 0 0 1 ticks BUTTON 11 62 125 95 setup setup NIL 1 T OBSERVER NIL NIL NIL NIL BUTTON 11 188 125 221 go go T 1 T OBSERVER NIL NIL NIL NIL BUTTON 10 102 125 135 place-particles place-particles T 1 T OBSERVER NIL NIL NIL NIL SLIDER 12 19 184 52 c c 0.0 1.0 0.86 0.0010 1 NIL HORIZONTAL BUTTON 10 230 124 263 NIL clear NIL 1 T OBSERVER NIL NIL NIL NIL BUTTON 12 148 125 181 NIL step NIL 1 T OBSERVER NIL NIL NIL NIL @#$#@#$#@ WHAT IS IT? ----------- This is a mathematical model that demonstrates abstract vector fields and integral curves. Generally speaking, a field is a "region in which a body experiences a force as the result of the presence of some other body or bodies. A field is thus a method of representing the way in which bodies are able to influence each other. For example, a body that has mass is surrounded by a region in which another body that has mass experiences a force tending to draw the two bodies together.... The strength of any field can be described as the ratio of the force experienced by a small appropriate specimen to the relevant property of that specimen, e.g. force/mass for the gravitational field" (Oxford Minidictionary of Physics). By 'abstract vector fields' we mean that this model is not committed to any specific type of force, such as gravity or magnetism. Rather, it simulates a general field, in which some focal property of influence affects a "small appropriate specimen", or particle, placed in the field. Normally, if you look at a field with bare eyes, you will not necessarily see the forces. For instance, if you drop an apple it falls down, even though you cannot see the gravitational force. The apple is an object in the gravitational field. You saw how it behaved so you could guess that there is some force that made it go down. Humans do not perceive (visually) forces of gravitation or electro-magnetic forces. However, in a model, we can use little arrows (vectors) to show where, how forceful, and in which direction there are forces in this field. HOW IT WORKS ------------ In this model, the field is plotted using vector graphics: green streaks are individual vectors with yellow turtles serving as arrowheads. The length of each vector is roughly proportional to the magnitude of the vector field at each point. In this model, it is just the distance from the origin: The further away from the origin, the larger the vector. Also, all vectors are aimed clockwise along tangents to circles centered on the origin. The vectors show you in what direction and how forcefully an appropriate specimen -- here, a 'particle' -- will be "knocked about" once it is placed the field. Once the particle is "knocked" to a new location, it will be knocked yet again by the force there (represented by the vector). Actually, it being "knocked about" continuously, but in this simulation, the "knock" occurs at discrete points in the field. Since the particle does not use up the forces, it will keep being knocked about. The path the particle takes is called its 'trajectory.' You will be able to track this trajectory because the particle will leave a red trail behind it as it moves along its trajectory. Trajectories in vector fields are called 'integral curves.' Even though behavior of particles can be interesting and possibly unanticipated, owing to forces not being distributed uniformly in the field, or some other factor, we have chosen, for clarity, a vector field with a logical and consistent relation between location in space and size/orientation of the force. The vector field chosen for this particular model is | - y d/dx + x d/dy Ideally, in the particular force field modeled here, the particle trajectories should be concentric circles (that is, the particle should go round and round along the same circular trajectory). HOW TO USE IT ------------- SETUP: Clears the screen and computes the vector field. PLACE-PARTICLES: Puts the program into the mode in which you can position red test-particles by clicking anywhere in the graphics window. GO: Runs the simulation continuously to show the integral curves. THINGS TO NOTICE ---------------- Notice that the vectors grow in length as you move away from the origin. What effect do short vectors have on a particle? Long vectors? The way this model is programmed, each particle moves some finite amount before calculating its new heading. Therefore, the particles do not turn as much as they would if their headings were continuously recalculated. This causes their trajectories to spiral slowly outward. (You have to let the model run for a while before this becomes apparent.) We tried to minimize this by having the particles move forward only a very small amount at each time step (the variable STEP-SIZE). We couldn't make this amount too small since the model would then run too slowly. If you want the particles to spiral less, or you want the model to run faster, change this value. THINGS TO TRY ------------- Place particles in different parts of the screen. Does the particle's position have any effect on the trajectory? EXTENDING THE MODEL ------------------- Try a different vector field by changing it in the SETUP-VECTOR, FORCE-X, and FORCE-Y procedures. For instance, if you choose | x d/dx - y d/dy the integral curves will be hyperbolas. CREDITS AND REFERENCES ---------------------- To refer to this model in academic publications, please use: Wilensky, U. (1998). NetLogo Vector Fields model. http://ccl.northwestern.edu/netlogo/models/VectorFields. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. In other publications, please use: Copyright 1998 by Uri Wilensky. All rights reserved. See http://ccl.northwestern.edu/netlogo/models/VectorFields for terms of use. @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 30 30 240 circle 2 false 0 Circle -7500403 true true 16 16 270 Circle -16777216 true false 46 46 210 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 60 270 150 0 240 270 15 105 285 105 Polygon -7500403 true true 75 120 105 210 195 210 225 120 150 75 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 4.1beta2 @#$#@#$#@ setup place-particle 0 screen-edge-y - 3 repeat 50000 [ go ] @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ default 0.0 -0.2 0 1.0 0.0 0.0 1 1.0 0.0 0.2 0 1.0 0.0 link direction true 0 Line -7500403 true 150 150 90 180 Line -7500403 true 150 150 210 180 @#$#@#$#@ 0 @#$#@#$#@